In one exercise, you’re asked to type in the best synonyms, rather than choosing from a list, which can be helpful for those struggling with that word on the tip of the tongue.
In particular, the settlement prohibits the company from making claims about Lumosity's effects on performance, memory decline or cognitive impairment, unless the claim is "non-misleading" and based on "competent and reliable scientific evidence." The company was also required to pay $2 million, to notify subscribers of the settlement, to provide subscribers with an easy way to opt out of their automatically renewing subscriptions, and to correct its practices regarding endorsement. Lumosity is an example of the "brain training" software that comprises a growing segment of the computer software market.
Psychological scientists have studied and debated the effects of such games.
Time spent playing the games is time not spent reading, socializing, gardening, exercising, or engaging in many other activities that may benefit cognitive and physical health of older adults." As the research develops, companies such as Lumos Labs will need to work to make sure that claims about their products are based on the available science.
In this case, the FTC concluded that the claims outstripped the science.
In January 2016, Lumos Labs, the creators of the Lumosity "brain training" games, agreed to settle charges related to deceptive advertising brought against them by the U. In its complaint, the FTC charged that the company deceptively claimed that scientific research demonstrated that using Lumosity "will improve performance on everyday tasks; will improve school, work, and athletic performance; will delay age-related decline in memory and protect against other age-related conditions such as mild cognitive impairment, dementia, and Alzheimer's disease; and will reduce cognitive impairment associated with the side effects of chemotherapy, post-traumatic stress disorder, traumatic brain injury, attention-deficit hyperactivity disorder, Turner syndrome, stroke, and other health conditions." In addition, the FTC charged that the company presented consumer testimonials that were obtained through contests that offered substantial prizes, but that the company did not disclose to consumers how these testimonials were obtained. Lumos Labs did not admit or deny the FTC's allegations, but the company agreed to the terms of the settlement.
Creative And Critical Thinking Skills Lesson Plans - Lumosity Problem Solving
According to the company's literature, Lumosity offers a "personalized brain training program" and related assessment measures, as well as an assortment of games "targeting cognitive abilities such as memory, attention, speed, flexibility and problem-solving." Subscriptions to Lumosity range from a monthly fee of .95 to a lifetime subscription of 9.95.Importantly, researchers have found that the brain is malleable and that this flexibility persists across the life span.In addition, research has begun to explore the connections between brain exercises and cognitive functions. In particular, rigorous research about the effects of different kinds of brain exercises, the transferability of these effects, the extent to which the effects persist, and the mechanisms underlying any improvement will help to further our understanding of cognitive health and cognitive decline.The challenge of playing a new game could also help sharpen mental acuity – learning and other mental stimulation has been shown to stave off cognitive decline.In choosing our favorite brain-training apps, we looked at the variety and challenge of games included, the applicability to everyday life, as well any research into the brain benefits (coupled with the necessary pinch of salt).Exercises become harder the more you play, with the option to unlock “Study Materials” for skills such as public speaking after finishing five daily training sessions.Pro users get unlimited access to games, unlimited plays and more analysis on their performance.Still one of our favorites, Elevate incorporates a huge range of games underpinned by real-world applications, in five streams that hark back to schooldays learning: Listening, Writing, Reading, Speaking, and Math.Each of these spans intriguingly named skills such as Brevity or Eloquence.9dxddvvwubscfbtasxzaevbbqqbwbzruer (Society for the Psychological Study of Social Issues).There’s certainly no shortage of apps that claim to boost your brainpower by having you pop numbered balloons in ascending order or drop blocks into obligingly shaped gaps.